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1. Better System Needed for Repair Points GÇö Suggestions Welcomed! - in Feedback/Requests [original thread]
Everyone: My primary role in Dust 514 is as a logistics trooper GÇö-áI keep my team supplied with nanohives, strategic spawn points and carry nanite injectors and repair tools in order to bring them back from the dead, or to usher them away from ...
- by Quill Killian - at 2013.04.10 07:35:00
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2. [Feedback] Less Boobs - in Feedback/Requests [original thread]
Eh, the female trooper models, to me, don't look any worse than what Mass Effect 3 had for its female models, and those were supposed to be pretty realistic. On the grand scale of the Dust 514 issues CCP has to deal with, I'd think clone troopers...
- by Quill Killian - at 2012.10.04 09:23:00
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3. [Feedback] Spawning in CODEX is *awful* - in Feedback/Requests [original thread]
Cross Atu wrote: Quill Killian wrote: Cross Atu wrote: Quill Killian wrote: Speaking of spawns, I *love* spawning aboard the MCC and jumping down into the battlefield. Freaking AWESOME! Agreed with this, the addition of spawning abo...
- by Quill Killian - at 2012.10.04 09:16:00
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4. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Good OP. As for what CCP should do, I see no shame if they decide to "borrow" the healing and repairing system used in MAG. So-called "Wal-Mart" rezzes only got medics partial points, while a fully equipped medic got, well, full points. Repairin...
- by Quill Killian - at 2012.10.04 09:13:00
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5. [REQUEST] Hey, it's a great introduction movie, but ... - in Feedback/Requests [original thread]
Booker DaFooker wrote: Quill Killian wrote: Give me some credit, folks. I did attempt to press all of the assorted buttons on the PS3 controller, none of which led to the skipping of the intro movie. Start button skips through for me so y...
- by Quill Killian - at 2012.10.03 21:15:00
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6. [Feedback] Spawning in CODEX is *awful* - in Feedback/Requests [original thread]
Cross Atu wrote: Quill Killian wrote: Speaking of spawns, I *love* spawning aboard the MCC and jumping down into the battlefield. Freaking AWESOME! Agreed with this, the addition of spawning aboard the MCC is a feature I've enjoyed in Cod...
- by Quill Killian - at 2012.10.03 21:12:00
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7. [Feedback] Spawning in CODEX is *awful* - in Feedback/Requests [original thread]
Speaking of spawns, I *love* spawning aboard the MCC and jumping down into the battlefield. Freaking AWESOME!
- by Quill Killian - at 2012.10.03 09:49:00
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8. Revive Teammate - in Feedback/Requests [original thread]
Distance indicators for the medic would be nice too. As it stands now, it's impossible half of the time to see how far a downed teammate is from the medic. Those indicators would also be nice for the downed teammate, as it would give him/her an i...
- by Quill Killian - at 2012.10.03 09:48:00
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9. [REQUEST] Hey, it's a great introduction movie, but ... - in Feedback/Requests [original thread]
Give me some credit, folks. I did attempt to press all of the assorted buttons on the PS3 controller, none of which led to the skipping of the intro movie.
- by Quill Killian - at 2012.10.03 09:44:00
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10. [REQUEST] Hey, it's a great introduction movie, but ... - in Feedback/Requests [original thread]
... can there be a hotfix put into place that enables testers to skip the intro movie after, say, the umpeenth time of having to watch it? It's gorgeous, loud and transfixing, but also gets old really fast. Not a big thing, I know, but there you h...
- by Quill Killian - at 2012.10.03 08:42:00
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11. Revival system improvement suggestion - in Feedback/Requests [original thread]
I think the "accept/deny revive" option being offered by some folks in this thread is redundant. If you don't want to be revived, don't call for help, and hit the "bleed out" button. It'll save everyone involved a lot of time. But, yes, distance ...
- by Quill Killian - at 2012.09.26 22:48:00
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12. [REQEST] Distance Indicators for Downed Teammates and Repairable Assets - in Feedback/Requests [original thread]
CCP, et al.: I specialize in logistics, and it would be immensely helpful if the aforementioned request could be added to future builds of the beta. The "teammate down" indicators are useful, yes, but they'd be even more useful if I had a clue a...
- by Quill Killian - at 2012.09.26 19:47:00
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13. [Request] Instant Death Red Line - in Feedback/Requests [original thread]
Lately, I've noticed enemy personnel and vehicles crossing Dust 514's version of the "red line" and staying there to for almost the full 20 seconds to wreak havoc and destruction. Dust 514 needs to implement an "instant death" redline for vehicle...
- by Quill Killian - at 2012.07.12 06:08:00
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